Here is a step-by-step tutorial to add dialogue to your game
First Step
The basics for all behaviors
Second Step
Decide what will trigger the behavior. This could be an action like a collision, an interaction, or players entering a game. Select a “Trigger” box and drag it into the editor.
Third Step
Navigate to the “Effects ” section, select the ‘Text on HUD’ block, and add the text you want to appear on the screen. For example, you might select ‘Text on HUD Hint’ to provide players with essential instructions, guidance, or narrative after some action is triggered in your game.
Behavior Image
Behavior Block | How it looks in-game |
---|---|
![]() | ![]() |
Fourth Step
Exit the Behavior Editor, playtest and ensure it works as expected!
First Step
The basics for all behaviors
Second Step
Decide what will trigger the behavior. This could be an action like a collision, an interaction, or the game starting. Select a “Trigger” box and drag it into the editor.
Third Step
Navigate to the “Effects ” section, select the ‘Text on Object’ block, and add the text you want to appear on the object. Don’t forget to tap on the Object field and then select your desired object on the map.
Behavior Image
Behavior Block | How it looks in-game |
---|---|
![]() | ![]() |
Fourth Step
Exit the Behavior Editor, playtest and ensure it works as expected!
Here is a step-by-step tutorial to add dialogue to your game
First Step
The basics for all behaviors
Second Step
Decide what will trigger the behavior. This could be an action like a collision, an interaction, or players entering a game. Select a “Trigger” box and drag it into the editor.
Third Step
Navigate to the “Effects ” section, select the ‘Text on HUD’ block, and add the text you want to appear on the screen. For example, you might select ‘Text on HUD Hint’ to provide players with essential instructions, guidance, or narrative after some action is triggered in your game.
Behavior Image
Behavior Block | How it looks in-game |
---|---|
![]() | ![]() |
Fourth Step
Exit the Behavior Editor, playtest and ensure it works as expected!
First Step
The basics for all behaviors
Second Step
Decide what will trigger the behavior. This could be an action like a collision, an interaction, or the game starting. Select a “Trigger” box and drag it into the editor.
Third Step
Navigate to the “Effects ” section, select the ‘Text on Object’ block, and add the text you want to appear on the object. Don’t forget to tap on the Object field and then select your desired object on the map.
Behavior Image
Behavior Block | How it looks in-game |
---|---|
![]() | ![]() |
Fourth Step
Exit the Behavior Editor, playtest and ensure it works as expected!